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Activities

Game Framework

In order to understand the simple dynamics that goes through during an educational escape room, a simple framework was develop for this understanding. This was also done to present an understanding of what a framework was to our partners.

Organization and categorization of Literature

To identify the various design elements of a Digital Educational Escape Room (DEER), it was important to first identify what previous literature identified. To do this, academic journal articles on educational escape room was organized using an excel
document. These journals were appropriately reviewed by team members and categorized accordingly.

The Morphological Chart

The purpose of the morphological chart was to identify the escape room elements needed to appropriately identify a framework for an educational escape room. With little understanding, the team consulted the Project Manager of Digital Society School (DSS) (Shauna), and with her knowledge in game development and approaches, she introduced to us the Morphological Chart. Below is the morphological presented to us by the Project Manager of DSS.

DEER and SE Competencies

In order to appropriately integrate Digital Educational Escape Room (DEER) with Social Entrepreneurship, its data obtained from literature were used with the Social Entrepreneurship competencies identified by Enhancer.

THE four W'S of social entrepreneurship

Four pillars were discovered which are referred to as the 4Ws, to capture the essence of social entrepreneurship. The first pillar, WHY, focuses on identifying a specific problem. It was found that social enterprises operate with the aim of earning a financial return, but their core driver is a social mission. The mission of a social enterprise is to solve a social problem through a creative business model, which may or may not generate a financial return. Unlike for-profit ventures, whose primary mission is financial gain, social enterprises prioritize their mission as the key differentiating factor.

The Journey of social entrepreneurship

Defining Social Enterprises and Social Entrepreneurs

Objective: The objective of this activity is to define social enterprises and social entrepreneurs, and highlight their similarities.

Materials: Whiteboard or flip chart, markers

Instructions:

Begin by explaining the importance of understanding social enterprises and social entrepreneurs.

Mention that the focus of the discussion will be on their definitions and the similarities between them.

The three stories

A discussion was held with Professor Maarteen Hogenstijn who is a senior researcher at HVA analysing the strengths and weaknesses of three stories related to social entrepreneurship. The aim was to gain insights into effective storytelling and identify important social issues to be emphasized in a social entrepreneurship training program. 

The deer framework

The objective was to accomplish the following tasks for the digital educational escape room project:

Define design elements for the escape room.

Organize and categorize data gathered from the literature review.

Identify the designed elements to be incorporated.

Test narratives/stories for the escape room.

Develop a captivating and engaging storyline.

Understanding Design Elements

In order to identify the most relevant factors or elements to tackle for our project, we had to first understand what design elements were. This term was first not well understood by team members of this project therefore, we made a literature search for this term and had a co-creation session with our partners in order to appropriately establish a vivid understanding of the term.

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Enhancer SE framework

 To identify and incorporate the core concept of social entrepreneurship into an educational escape room game.

We Integrate With Your Ecosystem

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