The deer framework
The objective was to accomplish the following tasks for the digital educational escape room project:
Define design elements for the escape room.
Organize and categorize data gathered from the literature review.
Identify the designed elements to be incorporated.
Test narratives/stories for the escape room.
Develop a captivating and engaging storyline.
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Steps
Conducted an extensive literature review on design elements used in digital educational escape rooms. Researched best practices, case studies, and academic publications in the field.
Organized and categorized the collected data from the literature review based on key themes and concepts to gain a comprehensive understanding of the subject matter.
Identified specific design elements to be included in the digital educational escape room. These elements may include puzzles, clues, challenges, multimedia resources, gamification techniques, and user interfaces.
Tested the narratives and stories developed for the escape room. Created prototypes and conducted user testing sessions with a diverse group of participants. Gathered feedback and insights to refine the narratives, assess difficulty levels, and identify areas for improvement.
Developed a captivating and purposeful storyline for the escape room. Crafted a narrative that aligned with the educational goals of the project, provided context, and engaged learners throughout the experience.
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Translation Session
Scheduled a meeting with John, an experienced web developer specializing in AR and VR prototyping, to discuss potential applications for testing the escape room prototype.
Explored different options for testing the prototype and considered the suitability of various apps. John highlighted Mozilla Hub as the optimal choice for the project.
Organized a session with Mari Luz to share the developed story and gather insights. Mari Luz suggested creating an audio version of the story to enhance engagement. Promptly acted upon this recommendation, recognizing the potential impact of audio components.
Obtained additional documents from Mari Luz that contribute to enhancing the overall quality of the project, including a comprehensive guide on crafting intriguing stories.
Importance of Engagement
Discussed the significance of engagement in the design of the educational escape room. Emphasized the need to create a framework that prioritizes playful, interactive, and captivating experiences to effectively engage learners.
Considered the principles outlined in the comprehensive guide provided by Mari Luz, focusing on selling ideas, motivating individuals, delivering convincing narratives, and establishing connections with social issues, among other essential qualities.
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Instrumentalist Open Mornings
Scheduled a meeting with John during the instrumentalist open morning session to discuss potential applications for testing the prototype.
Engaged in discussions regarding the suitability of different apps, with John highlighting the advantages of using Mozilla Hub.
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Conclusion
Reflected on the progress made during Sprint Three and expressed satisfaction with the achievements. Eagerly anticipated the forthcoming stages of the project with enthusiasm