Designing a morphological chart
The purpose of the morphological chart was to identify the escape room elements needed to appropriately identify a framework for an educational escape room. With little understanding, the team consulted the Project Manager of Digital Society School (DSS) (Jin, 2023), and with her knowledge in game development and approaches, she introduced to us the Morphological Chart. Below is the morphological presented to us by the Project Manager of DSS.
Source: Jin, 2023 (DSS Project Manager).
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With the above chart, systematic features for a digital educational escape room framework were generated as identified below.
Source: Jin, 2023 (DSS Project Manager).
DEER and SE Competencies
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In order to appropriately integrate Digital Educational Escape Room (DEER) with Social Entrepreneurship, its data obtained from literature were used with the Social Entrepreneurship competencies identified by Enhancer.
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The literature review was used to identify the various objectives of a DEER.
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The Social Entrepreneurship competencies by Enhancer was linked to the DEER objectives identified by literature (Empathy and critical thinking).