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Creating a game framework

In order to understand the simple dynamics that goes through during an educational escape room, a simple framework was develop for this understanding. This was also done to present an understanding of what a framework was to our partners.

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The following are the steps used to establish a game framework.

  • Identified and reviewed twenty DEER journal articles.

  • Categorized the DEER approaches identified in each journal article.

  • Patterns were generated and four element frameworks were identified.

  • The gamification nature of an escape room based on literature were identified (Problem, Gamification, behavioral modification and Measure/evaluate.

 

Organization and categorization of Literature

To identify the various design elements of a Digital Educational Escape Room (DEER), it was important to first identify what previous literature identified.

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To do this, academic journal articles on educational escape room was organized using an excel document.

  • Review of twenty journal articles.

  • Categorize DEER design elements on Miro board.

  • Identification of most occurring elements to identify significant patterns.

  • Most occurred elements represented the gamification structure of a Digital Educational Escape Room (DEER).

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