Organization and categorization of Literature
To identify the various design elements of a Digital Educational Escape Room (DEER), it was important to first identify what previous literature identified. To do this, academic journal articles on educational escape room was organized using an excel document. These journals were appropriately reviewed by team members and categorized accordingly. After, some categories were selected based on how the category is significantly relevant to teachers or educators. These were then included for pattern generation. This generation was done using the Miro board tool. We began by copying data from all the relevant categories needed for our pattern generation. These were accordingly pasted on the Miro board to significantly categorize similar data in stickers in a horizontal fashion. This made it easier to identify the most occurring data so as to identify significant patterns. These patterns identified made it possible to establish design elements needed for our morphological chart. A chart that significantly made it possible to identify the gamification structure of a Digital Educational Escape Room.