DEER and SE Competencies
In order to appropriately integrate Digital Educational Escape Room (DEER) with Social Entrepreneurship, its data obtained from literature were used with the Social Entrepreneurship competencies identified by Enhancer.
From literature, the objectives of each educational escape room were identified. These objectives were accordingly aligned with the competencies of a Social Entrepreneurship student. This made it possible to specifically identify the competencies that could be attained as a social entrepreneurship student using an educational escape room.
Inclusively, the identified competencies such as empathy and critical thinking were used to appropriately develop the morphological chart, making it possible to appropriately establish a DEER framework for social entrepreneurship. It is also important to note that, this influenced the stories or narrations developed.